Hire UI/UX Designers

Hire UI/UX Designers

Product designers who research, prototype and design interfaces developers can build quickly. Profiles within 48 hours.

FigmaFigma

Why hire UI/UX Designers through us

  • Vetted through technical screening and a practical exercise
  • You interview and choose every candidate
  • Working hours overlap with your team
  • NDA and full IP assignment to your company
  • Monthly terms, trial period and free replacement

Roles and seniority

Level What they do
UI designer Visual design, components and responsive layouts
UX/product designer Research, flows, prototypes and testing
Design lead Design systems, standards and product direction

Skills matrix

DesignFigma, auto-layout, variants, prototyping
ResearchInterviews, usability testing, analytics
SystemsDesign tokens, component libraries
AccessibilityWCAG 2.2 AA
CollaborationDeveloper handoff, design reviews

What great UI/UX Designers look like

Great product designers start with the problem, not the pixels. They talk to users, test early prototypes, design clear flows and then craft polished interfaces that are consistent, accessible and practical to build. They collaborate closely with developers and product managers and can explain their decisions with evidence.

Questions we ask in technical interviews

  • Walk us through a design decision you changed after user testing.
  • How do you design empty and error states?
  • How do you structure a Figma component library?
  • How do you ensure designs are accessible?

Typical projects for UI/UX Designers

  • New product design
  • UX audits and redesigns
  • Design systems
  • Ongoing design support for product teams

The first 30 days with a new UI/UX designer

Every engagement starts with a short, structured onboarding so you see useful output early and can judge fit quickly. A typical first month looks like this:

  1. Week 1 — Immersion

    Reviews the product, analytics, research and design system, and talks to key stakeholders.

  2. Week 2 — Quick wins

    Delivers improvements to a known friction point with annotated Figma designs.

  3. Week 3 — Research

    Runs a small usability test and shares findings and recommendations.

  4. Week 4 — Ownership

    Owns a feature’s design from flows to developer handoff.

What to look for beyond the CV

Years of experience and a list of technologies say little about how someone works. In our screening and in your interviews, these are the signals that matter most:

  • Shows the thinking behind designs, not only polished screens
  • Designs for accessibility and real content
  • Works within a design system and improves it
  • Collaborates closely with developers on feasibility
  • Uses research to make decisions

UI, UX or product designer?

UI designers focus on visual interfaces; UX designers on flows and usability; product designers combine both with business goals. See product design and UX research.

Engagement options for design work

Model How it works Best when
Embedded product designer A designer joins your product team, rituals and roadmap You ship continuously and need design capacity every sprint
Design sprint or discovery A short, focused engagement to research and prototype an idea You need to test a concept before investing in development
Redesign project Audit, research, new flows and a handover-ready design file An existing product or site is hard to use or looks dated
Design system build Tokens, components and documentation for designers and developers Multiple teams or products need a consistent interface

See UI/UX design services, UX research and design systems for project work.

Red flags when hiring UI/UX designers

  • A portfolio of polished screens with no explanation of the problem, constraints or results
  • No evidence of talking to users or testing designs before handing them over
  • Ignores accessibility: low contrast, tiny tap targets and states that rely on colour alone
  • Designs only the happy path and leaves empty, loading and error states to developers
  • Disorganised Figma files with no components, auto layout or naming conventions
  • Struggles to explain design decisions to developers or stakeholders

A sample brief for a design role

  • Product: what it does, who uses it and on which platforms
  • Stage: new product, redesign or continuous improvement of a live product
  • Existing assets: brand guidelines, design system, research or analytics you can share
  • Scope: research, UX flows, visual UI, prototyping, design system work or all of these
  • Collaboration: how designers, product managers and developers work together today

How our designers hand work to developers

  1. Annotated flows

    Every screen shows its states, interactions and edge cases, not just the ideal view.

  2. Component mapping

    Designs use the shared component library so developers reuse code instead of rebuilding.

  3. Developer walkthrough

    The designer walks the team through the work and answers questions before build starts.

  4. Design QA

    The designer reviews the built feature against the design and logs differences before release.

ToolsFigma, FigJam, Maze, Lookback, Hotjar, Miro, Notion

Remote design collaboration that works

Design depends on conversation, so we set up collaboration deliberately when designers and stakeholders are in different time zones. Each week includes a live review inside the overlap hours, where the designer walks through progress and decisions are made together. Between reviews, feedback is left as comments directly in Figma, so it stays attached to the right screen.

Research sessions are scheduled at times that suit your users, not the designer, and recordings and notes are shared with the team within a day. Key decisions and their reasons are written down in a short decision log, so anyone joining later understands why the design looks the way it does.

Before handover, designers check designs against WCAG 2.2 AA requirements, confirm that responsive breakpoints are covered, and make sure every component in the file matches the shared library. This reduces back-and-forth with developers and keeps the product consistent as it grows.

Designers also share a short weekly summary in writing, so stakeholders who miss the live review can catch up and leave comments asynchronously before the next session.

Ways to engage

Model How it works Best for
Full-time dedicated 40 hours a week on your work Ongoing product development
Part-time 20 hours a week Maintenance and smaller roadmaps
Team Several specialists with a lead New products and workstreams

Rates depend on seniority and engagement length; you receive a written rate card within one business day. Prefer a managed project? See UI/UX design services.

FAQ

UI/UX Designers FAQ

Still have questions? Talk to a solutions architect — free, no obligation.

How quickly can they start?
Usually within one to two weeks of approving a candidate.
Can I interview candidates first?
Yes. You interview every candidate and make the final decision.
Do they work in Figma?
Yes. All design work is done in Figma and shared with your team.
What if the fit is not right?
We replace the engineer at no extra cost, usually within two weeks.

Tell us who you need — profiles within 48 hours

Free 30-minute consultation and a written estimate within 48 hours.

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